![]() but i feel like too much of the potential of the engineer is simply locked away because i decided to do physicist instead of electrician. ![]() i do like how i have to choose which path i wanna go wisely, it gives more weight to my decisions. Repository for the modifications and additions I've developed for Barotrauma a side-scrolling role-playing video game developed by Finnish studio Undertow Games and published by Daedalic Entertainment. ![]() Also, itd make things so much nicer if i had the ability to choose two talent trees instead of one. so i feel like it'd make sense to have the talent trees reflect that. engineers and mechanics cross paths frequently, and i find myself doing both the jobs of a mechanic, and the jobs of the engineer. I honestly believe that the engineer should be able to get a slice of the mechanics tree. honestly the things that stand out to me the most are some of the things that the mechanic can do. ![]() In comparison, the mechanic can make robot drones (which defends against monsters, and shoots perfectly accurate bullets), exosuits (which has a ton of storage), make tier 1 and tier 2 subs viable (allows you to upgrade as if they're tier 3), and gain a ton of minerals from scrap. The only notable thing imo that the engineer has is the ability to make pucs (a personal suit welded onto you at all times), can make the fissile accelerator (which is like a madmans version of a rifle), buff the reactor by a bit(either 10% bonus to output, or 20% bonus to efficiency), the arc emitter (which feels like an oversized stun baton, or an undersized discharge coil), and make certain items cheaper when crafted by an engineer. To me the engineer seems really quite lack luster in comparison to the other jobs like the medic, mechanic, and the assistant. For me I'm struggling to decide if i should continue being an engi main, or becoming a mechanic and going for the scrapper tree. my friend says he's gonna drop being a captain main and just go straight for assistant. xml and the game’s source code publicly available on GitHub for modding.Yea me too. Share and discover mods directly via Steam Workshop.
0 Comments
Leave a Reply. |